some more sequence tuning
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88d07fa69d
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1 changed files with 11 additions and 8 deletions
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@ -162,7 +162,11 @@ pub static COIN_CHIRP: [SequenceEntry; 2] = [
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];
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// PLAY ONCE
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pub static SOUND_8_BIT_GAME: [SequenceEntry; 3] = [
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pub static SOUND_8_BIT_GAME_4: [SequenceEntry; 4] = [
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SequenceEntry {
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frequency_hz: 220,
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duration_ms: 50,
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},
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SequenceEntry {
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frequency_hz: 440,
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duration_ms: 50,
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@ -185,12 +189,12 @@ pub static SOUND_8_BIT_GAME_1: [SequenceEntry; 3] = [
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duration_ms: 50,
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},
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SequenceEntry {
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frequency_hz: 880,
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frequency_hz: 1500,
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duration_ms: 50,
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},
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SequenceEntry {
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frequency_hz: 0,
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duration_ms: 100,
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duration_ms: 50,
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},
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];
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@ -205,7 +209,7 @@ pub static SOUND_8_BIT_GAME_3: [SequenceEntry; 3] = [
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duration_ms: 50,
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},
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SequenceEntry {
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frequency_hz: 1500,
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frequency_hz: 1000,
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duration_ms: 50,
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},
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];
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@ -331,13 +335,12 @@ pub static ASCENDING_TONES: [SequenceEntry; 29] = [
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];
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pub static SEQUENCE_LIST: [(&'static [SequenceEntry], usize); 7] = [
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// TODO: this one is broken:
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(&SOUND_8_BIT_GAME_1, 1),
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(&ASCENDING_TONES, 0),
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(&SOUND_8_BIT_GAME_3, 2),
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(&SOUND_8_BIT_GAME, 1),
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(&SOUND_8_BIT_GAME_4, 0),
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(&ASCENDING_TONES, 0),
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(&COIN_CHIRP, 0),
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(&WAHWAH, 5),
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(&DECENDING_TONES, 0),
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(&SOUND_8_BIT_GAME_1, 1),
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// &TEST_SEQ,
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];
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