some more sequence tuning

This commit is contained in:
sigil-03 2025-11-06 12:22:13 -07:00
parent 88d07fa69d
commit a50895ec96

View file

@ -162,7 +162,11 @@ pub static COIN_CHIRP: [SequenceEntry; 2] = [
];
// PLAY ONCE
pub static SOUND_8_BIT_GAME: [SequenceEntry; 3] = [
pub static SOUND_8_BIT_GAME_4: [SequenceEntry; 4] = [
SequenceEntry {
frequency_hz: 220,
duration_ms: 50,
},
SequenceEntry {
frequency_hz: 440,
duration_ms: 50,
@ -185,12 +189,12 @@ pub static SOUND_8_BIT_GAME_1: [SequenceEntry; 3] = [
duration_ms: 50,
},
SequenceEntry {
frequency_hz: 880,
frequency_hz: 1500,
duration_ms: 50,
},
SequenceEntry {
frequency_hz: 0,
duration_ms: 100,
duration_ms: 50,
},
];
@ -205,7 +209,7 @@ pub static SOUND_8_BIT_GAME_3: [SequenceEntry; 3] = [
duration_ms: 50,
},
SequenceEntry {
frequency_hz: 1500,
frequency_hz: 1000,
duration_ms: 50,
},
];
@ -331,13 +335,12 @@ pub static ASCENDING_TONES: [SequenceEntry; 29] = [
];
pub static SEQUENCE_LIST: [(&'static [SequenceEntry], usize); 7] = [
// TODO: this one is broken:
(&SOUND_8_BIT_GAME_1, 1),
(&ASCENDING_TONES, 0),
(&SOUND_8_BIT_GAME_3, 2),
(&SOUND_8_BIT_GAME, 1),
(&SOUND_8_BIT_GAME_4, 0),
(&ASCENDING_TONES, 0),
(&COIN_CHIRP, 0),
(&WAHWAH, 5),
(&DECENDING_TONES, 0),
(&SOUND_8_BIT_GAME_1, 1),
// &TEST_SEQ,
];