fix sequence frequency stuff to allow for rest notes
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parent
a1767420f2
commit
88d07fa69d
2 changed files with 8 additions and 9 deletions
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@ -152,7 +152,7 @@ pub mod sequencer {
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}
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}
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pub fn need_service(&self) -> bool {
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pub fn need_service(&self) -> bool {
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self.ticks_remaining == 0
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self.enabled && self.ticks_remaining == 0
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}
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}
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pub fn service(&mut self) -> Option<u16> {
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pub fn service(&mut self) -> Option<u16> {
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@ -348,6 +348,8 @@ impl App {
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self.services.synth0.set_freq(1);
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self.services.synth0.set_freq(1);
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self.services.synth0.disable();
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self.services.synth0.disable();
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self.services.sequencer.disable();
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}
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}
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pub fn set_state(&mut self, state: State) {
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pub fn set_state(&mut self, state: State) {
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@ -446,6 +448,7 @@ impl App {
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if out == 0 {
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if out == 0 {
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self.services.synth0.disable();
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self.services.synth0.disable();
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} else {
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} else {
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self.services.synth0.enable();
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self.services.synth0.set_freq(out.into());
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self.services.synth0.set_freq(out.into());
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}
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}
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} else {
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} else {
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@ -179,7 +179,7 @@ pub static SOUND_8_BIT_GAME: [SequenceEntry; 3] = [
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// PLAY TWICE
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// PLAY TWICE
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// TODO: this isn't working quite right with the 0hz "non note" for a rest...
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// TODO: this isn't working quite right with the 0hz "non note" for a rest...
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pub static SOUND_8_BIT_GAME_1: [SequenceEntry; 4] = [
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pub static SOUND_8_BIT_GAME_1: [SequenceEntry; 3] = [
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SequenceEntry {
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SequenceEntry {
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frequency_hz: 440,
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frequency_hz: 440,
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duration_ms: 50,
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duration_ms: 50,
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@ -190,11 +190,7 @@ pub static SOUND_8_BIT_GAME_1: [SequenceEntry; 4] = [
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},
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},
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SequenceEntry {
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SequenceEntry {
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frequency_hz: 0,
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frequency_hz: 0,
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duration_ms: 1000,
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duration_ms: 100,
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},
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SequenceEntry {
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frequency_hz: 880,
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duration_ms: 50,
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},
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},
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];
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];
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@ -335,10 +331,10 @@ pub static ASCENDING_TONES: [SequenceEntry; 29] = [
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];
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];
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pub static SEQUENCE_LIST: [(&'static [SequenceEntry], usize); 7] = [
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pub static SEQUENCE_LIST: [(&'static [SequenceEntry], usize); 7] = [
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(&ASCENDING_TONES, 0),
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(&SOUND_8_BIT_GAME_3, 2),
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// TODO: this one is broken:
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// TODO: this one is broken:
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(&SOUND_8_BIT_GAME_1, 1),
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(&SOUND_8_BIT_GAME_1, 1),
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(&ASCENDING_TONES, 0),
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(&SOUND_8_BIT_GAME_3, 2),
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(&SOUND_8_BIT_GAME, 1),
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(&SOUND_8_BIT_GAME, 1),
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(&COIN_CHIRP, 0),
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(&COIN_CHIRP, 0),
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(&WAHWAH, 5),
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(&WAHWAH, 5),
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